
Having worked on a multitude of projects spanning different contexts, platforms, employers and
requirements I have developed a keen eye for creating environments that tell a story with their
visuals, creating items which feel carefully considered and making characters which feel soulful and
engaging. Throughout my time developing I have gathered experience in general optimisation, RobloxStudio, Unity, Blender and Substance Painter.
Other than the 3D Models and Environments, on most of the games I have created with
or without a team I have made the UI, Thumbnail art and the 2D Art.
Additionally, I have rigged all the characters I have put into games ready for an
animator to use.
As well as this I have an extensive knowledge of optimisation and can create models with great
fidelity without sacrificing performance. Having worked closely with a programmer I am skilled at
making and preparing models for use within a game and integrating them into pre-made
systems. Furthermore, I have a good knowledge of how to optimize draw calls, use texture
atlases to avoid loading loads of textures and managing collision fidelity to keep the experience
smooth and accessible for all devices.
I have been using Blender for around 4 years and have been building on Roblox for about 8.
Alongside creating games I have managed communities and worked with community managers
on delivering updates for games and have successfully performed live-ops on many titles. I have also
personally had success on Roblox with multiple games of my own reaching up to 7,500 CCU.
I have worked in a team for the majority of my time developing. As such, I have a keen
ability to hit deadlines and work well with other members from different departments.




During the development of Piggies I made sure every part of the game was fine tuned
and created to the best of my abilities. I ensured the map felt soulful and fun to
explore whilst also creating unique items, crates and pets which the players
could interact with.
Game Showcase
This video shows the game “Piggies” in its entirety paying attention to the parts of the game which I had created such as the map, pigs, shovels, items, UI, zones, VFX and 2D Art.
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The building and modelling in this game was exclusively created by me. This game
reached ~7,500 CCU and I successfully updated and performed live ops on a high CCU
project demonstrating my ability to work to deadlines and deliver meaningful changes.
Game Showcase
This video shows gameplay of “My Burger Factory” This game I created the UI, Models, Buildings, Map and Items.
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One of the first games I created on return to Roblox. I created everything within the game
including furniture, the map, vehicles, weapons and other smaller items. This
game really allowed me to experiment with worldbuilding and telling a story with visual
cues within a map. In this game I also perfected skills with using Roblox Parts as well as meshes.
Game Showcase
This video gives an overview of everything I made for the game “Austerity”. This game is slightly older so my skills have improved significantly from its creation. I gained knowledge in using Roblox’s terrain system.
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These are smaller projects I have worked on or games I have been commissioned or worked in an external team to create.
Break Bones For Brainrots
In Break Bones for Brainrots, I had to create a long and detailed map as part of the client brief I had been given. I took into account optimisation and the use of streaming-enabled. I also had to plug the map into a coded system which helped me develop skills in working alongside programmers. I delivered this game map in the stud style successfully.
(https://www.roblox.com/games/136474021748519/Break-Bones-For-Brainrots)



Would You Rather But It Happens (MEMES & HORROR)
Within this project I was able to demonstrate my skill in meeting tight deadlines and
sticking to employer requests whilst also contributing my own input such as having to
come up with certain doors myself. I had completed the work required within 48 hours of
receiving all the relevant information.
(https://www.roblox.com/games/124739860106825/Would-you-rather-but-it-happens-MEMES
https://www.roblox.com/games/101984015269642/Would-you-rather-but-it-happens-HORROR)


Cod Quest was one of the first full scale Steam games I created. This game was earlier on within my career and the models are not as high quality as I would be creating today. Nevertheless, this game demonstrated my skill in worldbuilding, optimisation and creating a fun and engaging idea. For Cod Quest I created and outlined the story with planning documents, modelled and imported a map into unity, created loads of different foods and building items, liaised with a programmer to create characters with many variants and even created environments for cutscenes within the game.
Game Showcase
This video shows the trailer of “Cod Quest” which displays various parts of the gameplay but also highlights the map and items which I created.
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Here I really improved my character rigging and modelling skills as well as my use of
textures and optimisation techniques. I also improved my skills interacting with shaders and other more in-depth techniques and features of the Unity game engine as well as Blender and Substance
Game Showcase
This video shows gameplay of “Driftaway”. I created all the models, rigged and created the characters as well as the items, environment and lighting.
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Whilst I didn’t get as far into this project, I improved my skills in realism/semi
realism. I also learnt how to import models successfully and focused on texture
painting and capturing a realistic shape with as few polys as possible. I enjoyed this project as I got to try and achieve a more realistic look.
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Additional Links To Projects I have worked on
https://www.youtube.com/watch?v=-0NO9uypx3M
https://www.roblox.com/games/92853697057414/Steal-and-Build-your-Meme
https://www.roblox.com/games/100498080089773/Mine-an-Ore
https://www.roblox.com/games/112280118683450/99-Nights-With-an-Alien